
Asuri Kinnes
Agony Unleashed Agony Empire
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Posted - 2010.05.01 11:21:00 -
[1]
Originally by: Malcanis Edited by: Malcanis on 01/05/2010 10:11:15 There seems to be an unsupported assumption running rampant in this thread: That we need instant, complete intel of a system.
Yes, we have it now. Yes, we're used to operating with it. But I am not convinced that it is an absolute necessity. It's just that we've grown so used to our comfort blanket that we cant conceive of being without it.
Maybe we should just step back for a moment and think about what EVE would be like without instant, reliable system-wide intel.
You see a lot of people complaining that one system is much like another, space is all the same, etc etc. What if the size and layout of a system really mattered?
What if different classes of ships had different scanner characteristics? You could introduce variables like range, accuracy, sensitivity, re-scan frequency. You could also modify these variables according to fit. For instance, an active cloak should have a very strong penalty to scanner use; or perhaps even using the scanner would temporarily disable the cloak! Active ECCM should make one hard to scan, but it should also make your scanner less accurate. A sensor booster would work in the opposite fashion.
What if using the scanner made you easier to scan? What if this varied by sensor type? (eg: using LADAR scanners makes you show up more easily to LADAR sensors, but makes no difference to Gravimetric sensors).
If we think about the possibilities that dropping local as an omni-intel tool would offer us, I think that the inevitable conclusion would be that there would be a huge amount of actual gameplay potential added. Space would seem big again. Scouting would be more than keeping an alt at a safespot; it would become a player-skill based profession. And I think that we'd get more and better fights, to be honest. These days, 0.0/lo-sec PvP is mostly about evading fights until you can hotdrop the enemy with 3x their numbers. It has become stale and it's time for a shakeup. Engaging the enemy without perfect intel would be risky, it would be exciting, it would be fun.
Incidentally, I think local in empire should remain more or less as it is.
Well, all that is interesting (to one degree or another) but as it doesn't exist in game now, it doesn't very much apply to what the OP wants, i.e. "remove local in 0.0 and Low-sec..."
IMHO - that alone does nothing to make gameplay any better, and (again, imho) would just encourage more blobbing.
What Malcanis suggests has some merit, and would give additional tools to hunters and the hunted. But *until* there are some kind of tools for gathering intell on a system, other than "jump in and pray" I can't support this proposal as I believe it would bring more negatives than positives to the game.
OH! And to the OP "people don't deserve to fly in 0.0 and low-sec...." comment? If they pay their subscription, they pretty much "deserve" to fly wherever they hell they want!
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